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TDSA Test Race 1 - [Motorcycles]




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Votes: 21
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7th August 2010


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MTA:SA 1.0.4 Ultimate Racing and Destruction Derby
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ProjectsPro › MTA:SA 1.0.4 Ultimate Racing and Destruction Derby › Close Range Car Transparency
Task Details Status Priority Progress
Project Name: MTA:SA 1.0.4 Ultimate Racing and Destruction Derby MTA:SA 1.0.4 Ultimate Racing and Destruction Derby
Task Name: Close Range Car Transparency Close Range Car Transparency Complete Low 100% completed
100% completed
Task Description Original feature request was promoted to a task

Feature request description:
Make other cars Transparent when they are within 5 car Lengths (20 meters or so) of your car / camera
Submitted By DazzaJay Submitted By: DazzaJay
Start Date: Monday, January 05, 2009 (01:00:01) Start Date: Monday, January 05, 2009 (01:00:01)
Finish Date: Saturday, September 05, 2009 (00:00:01) Finish Date: Saturday, September 05, 2009 (00:00:01)


Task Members Position
Member: Benji Benji Project Developer


Task comments
Submitted By: Benji Benji @ Saturday, March 14, 2009 (21:22:55)
{ Description } The script has been done for a while already.
Awaiting resolution of bug http://bugs.mtasa.com/view.php?id=3290 expected in MTA v1.0.2 when the final phase of development will be done.

Update - that bug was (hacked in) resolved, however according to the comments, it's performance hungry. a new bug has been submitted (bugs.mtasa.com/view.php?id=4102), now expected for the v1.0.1 release, and when that is resolved we can finish this feature.

Update - Another rewrite of this script, as the recent changes to the nightly let us test it properly now. It's now very close to being ready immediately on 1.0 release, assuming the underlying function also makes 1.0.

Update - This was looking good during the last Beta Test!
Submitted By: DazzaJay DazzaJay @ Tuesday, June 30, 2009 (05:49:37)
{ Description } Looks good man.
It got a great amount of testing in the champ against [TCD]

i do however reccomend one small change.at the moment, the opponants cars are still visable when inside yours. so what i recomend, is from the point where bumpers would start touching, have that 100% transparent.

also, shorten the distance it goes back to being 100% visable.
Submitted By: DazzaJay DazzaJay @ Saturday, September 05, 2009 (05:38:14)
{ Description } it hasnt failed or screwed up even once thruout its testing stage. and every aspect has been tested.

Complete, no bugs!

good job benji!


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