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TDSA Test Race 1 - [Motorcycles]




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7th August 2010


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MTA:SA 1.0.4 Ultimate Drifting - Initial D Style
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ProjectsPro › MTA:SA 1.0.4 Ultimate Drifting - Initial D Style › Initial D Style game Mode.
Task Details Status Priority Progress
Project Name: MTA:SA 1.0.4 Ultimate Drifting - Initial D Style MTA:SA 1.0.4 Ultimate Drifting - Initial D Style
Task Name: Initial D Style game Mode. Initial D Style game Mode. Concept High 0% completed
0% completed
Task Description Initial D Gamemode, for use on Hillside map.
----------------------------

Ok, have only 2 players racing on it at once, so, multiple dimmensions may be required for more racers.

Player joins, and can buy his first car. starts with enough cash to get sothing low.
there will be a collection of car classes.

(Expect name changes on the classes)

Crap Class [C]
Better Class [B]
Awesome Class [A]

he can only enter races against cars of the same class.
(He can however Challenge higher classes, but only if he maked the challenge.)
with money he wins, he can upgrade his car.
but anyway, back to setting it up.

----------------------------

hes baught his car, and now he can enter a race with somone else with the same car to earn cash
(or on his own for Time Trial, Records should only be possible to set in Time Trial mode. also have cash prise for time trial.)

now, as to racing, when some other challenger with the same class is Ready, it enters both players into a race,
where they can choose one of six tracks, and Uphill, Downhill or Compound. because it will be a vote between only 2 players, (if tie, pick one at random.)

they will then be able to pick Starting Line Up. "Leader-Chaser"(outrun) or "Start Dash" (if tie, have server pick one)
If Leader chaser, players then vote on who starts infront and behind. (if tie, have server pick one at random)
They will then be spawned at the line with rule specific stuff to the start type they selected.

----------------------------

"Leader-Chaser"(Outrun)
This mode is fairly simple.
the cars start in a line, with one behind the other one.

the Leader must outrun the other player to win. if he cannot get away from the chaser when you reach the finish,
then swap places and go into round 2. this continues untill a winner is determined.

To win: Either the Leader outruns the chaser. (gets about 10 seconds ahead (3 CP's after ive made the CP points))
OR. the leader is Passed by the chaser.

----------------------------

"Start Dash" (expect a name change on that)
This mode is even simpler.
Both cars start Side by Side.
To Win: First to the finish line. wins.

----------------------------

Winner in each mode wins cash. about 3 times as much as in Time Trial. (to give incentive to race instead of just time trial)
Players can use cash to buy upgrades for his car. such as turbos, tyres, bodykits (all in another script with upgrades)
Players can "Challenge" others to a race, as long as the others are in the same class. would pop up on bottom of screen like this:
( in leader chaser the person accepting the challenge gets to pick who is leader.)
Code:
]==============================[
]"you have recived a challenge"[ 
]    From: [PS]DazzaJay[Au]    [
]    Track: Akumba             [
]    Direction: Hill Climb     [
]    Start: Leader Chaser      [
]  [Accept] [Accept] [Decline] [
]  [Leader] [Chaser]           [
]==============================[

]==============================[
]"you have recived a challenge"[ 
]    From: [PS]DazzaJay[Au]    [
]    Track: Boneawa            [
]    Direction: Downhill       [
]    Start: Start Dash         [
]   [Accept]       [Decline]   [
]==============================[
Start Date: Saturday, March 21, 2009 (01:00:01) Start Date: Saturday, March 21, 2009 (01:00:01)
Finish Date: N/A Finish Date: N/A
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