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7th August 2010


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ProjectsPro › MTA:SA 1.0.4 General Script issues › [GameMode] - Bombing Run
Feature request details Status Type
Project Name: MTA:SA 1.0.4 General Script issues MTA:SA 1.0.4 General Script issues
Summary: [GameMode] - Bombing Run [GameMode] - Bombing Run Closed Scripting
Submitted By Submitted By:
Task This feature request was promoted to a task
Date submitted: Monday, July 13, 2009 (07:11:27) Date submitted: Monday, July 13, 2009 (07:11:27)
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
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Feature request description Feature request description:
This gamemode is to be similar to UT2004's ombing Run gamemode, but more like halo 2's Assault.

Both teams start at their bases, with a Bomb In both of their bases.
The team must pick up Their bomb, and get into the enemy base, and set it off.

When carring the Bomb, that player will be visible on EVERYONES screen regardless of Line of sight, by a Marker that is coloured to the teams colour, shown above their head, with also a Distance in Meters underneith it.

The Player carrying the bomb must get into the enemys base, and Stand in the marker for 5 seconds to arm the bomb.If they are killed before bomb is armed, then the bomb is sent back to the spawn point.

If a player gets his teams bomb into the enemy base, and it detonates, game Over.

Player carring Bomb can only Mele with the Bomb. (Probably replace a Dildo with a Bomb model, then crank up mele damage output)


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