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Bugtracker › MTA:SA 1.1 General Script issues

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Project Details Status Priority Progress
Project Name: MTA:SA 1.1 General Script issues MTA:SA 1.1 General Script issues <font color="#FFAE00">Development</font> N/A 16% completed16% completed
16% completed
Project Description This is for reporting issues that you have seen in more than one server. or requests that can affect more than one server.
Start Date: Saturday, March 28, 2009 (01:00:01) Start Date: Saturday, March 28, 2009 (01:00:01)
Finish Date: N/A Finish Date: N/A
Project Members Position
Member: DazzaJay DazzaJay Project Developer
Member: Benji Benji Project Developer
Member: Winky Winky Project Developer
Member: Spinkzeit Spinkzeit Project Developer
Member: chestm007 chestm007 Project Developer
Member: xMAR99 xMAR99 Project Developer


Task Details Status Priority Progress
Task Name: UT2004 Style Votemanager UT2004 Style Votemanager <font color="#FFAE00">Design</font> High 20% completed20% completed
20% completed
Task Description Original feature request was promoted to a task

Feature request description:a Votemanager in the Style of the Unreal Tournament 2004 Votemanager.

which has a box at the top saying
"Jim Voted <race> Any Holes a Goal"
"Bob Voted <Stealth> Carrier"

Under that box is a Dropdown menu, with the Current Gamemode in it by default. where users can select a different mode to vote in.

Under that is a Box of maps in the selected Mode, clicking one of them and clicking Vote to vote for the map.

Some of the maps in that box need to be Greyed out and unvoteble, due to "Recently played"

Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members Position
Member: Benji Benji Project Developer


Task Details Status Priority Progress
Task Name: Speedo Odometer Speedo Odometer <span style="color:green">Complete</span> Medium 100% completed
100% completed
Task Description Original feature request was promoted to a task

Feature request description:
Speedo odometer needs to be updated to contain the new font, in order to match with the HUD.
Start Date: Wednesday, September 21, 2011 (00:00:01) Start Date: Wednesday, September 21, 2011 (00:00:01)
Finish Date: Wednesday, September 21, 2011 (00:00:01) Finish Date: Wednesday, September 21, 2011 (00:00:01)
Task Members Position
Member: xMAR99 xMAR99 Project Developer


Task Details Status Priority Progress
Task Name: New Chat Icon Script New Chat Icon Script <font color="#FFAE00">Development</font> Medium 70% completed70% completed
70% completed
Task Description a New Chat Icon Script to replace the old and buggy kchaticon script.

allow users to choose their own chat icon.

:::EDIT:::
Start Date: Sunday, March 15, 2009 (01:00:01) Start Date: Sunday, March 15, 2009 (01:00:01)
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: Speedo speed reading is incorrect Speedo speed reading is incorrect <font color="#FFAE00">Design</font> Medium 0% completed
0% completed
Task Description Original bug report was promoted to a task

Bug report description:
Speedometer scale is incorrect. It needs to either be redesigned with a correct scale, or code tweaked.

The below image shows the real speed vs the speed reported in the speedo.


Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members Position
Member: DazzaJay DazzaJay Project Developer


Task Details Status Priority Progress
Task Name: a /Warn System a /Warn System <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
/warn Gives 3 Warnings, on the Third, it bans the Player for 5 Minutes. with the ban messaged "Banned for 5 Minutes: Read the Rules."
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: a Chat Warning System a Chat Warning System <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
"Mute Warning"
/mwarn Gives 3 warnings, on the third, it Pmutes the player.
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: Auto AFK system Auto AFK system <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
code into the AFK system an Automatic AFK system, that sets the user to AFK when they have not prerssed any key on keyboard or controller for more than 60 seconds.

also return players from AFK when they press any key
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members Position
Member: chestm007 chestm007 Project Developer


Task Details Status Priority Progress
Task Name: Ignore System Ignore System <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:/ignore <name> Ignores a player (Stops all PM's and Chat messages from a selected player from reaching you)
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members Position
Member: chestm007 chestm007 Project Developer


Task Details Status Priority Progress
Task Name: Menu Padd Menu Padd <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
This was an idea i was originally thinking off for the RP Server.
an adaption of Scarface's Phone idea.

then i thaught, wait, a menu pad could be used in all PS Servers.

so this is to be a script that will take Snap-In scripts. much like how helpmanager works.

so this could be a menu for all scripts.

t would have a tree system on he left and the options on the right.

the attached preview image shows what it would look like with Speedo's options appearing in it.

Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: Purchaceable Car Stats Purchaceable Car Stats <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
This would work well as a General script in all PS Servers. Race, RP, DM, this would work in.

So its setting of the car parts for the users car would have to run on all warp in, Enter, and all other ways to enter vehicle.

--------------------------------------------------------

Quote::
This Quoted part is for Race only:
Win Prize Money for Winning Races.
have all saved Automatically to Serial (like raceranks)
Prize money:
1st: $500
2nd: $250
3rd: $100

and you can use money to buy car upgrades:
these are Per Car Upgrades, so if you buy a Driveshaft for the Elegy, it will only be on the Elegy. and so on.

Body Mods:

Colour Change
$6,000
No Handling Affect.

Paintjob
$15,000
No Handling Affect.

----------------------------------

Front Air Dam (Bumber)
$3,000
+2% Grip
+2% Drag

Rear Bumper
$3,000
+2% Grip
+2% Drag

Sideskirts
$2,000
+1% Grip
+1% Drag

Rear Wing
$2,000
+2% Grip
+3% Drag

Hood Scoops
$1,500
+1% Acceleration

Roof Scoop
$1,500
No handling Affect.

Wheels
$2,000 (same price for all)
Off Road Wheels:
-2% Grip, + Good In Sand handling flag.

All other Wheels:
+3% Grip

Front Bullbars (Lowrider shit)
$2,000
+2% Mass
+2% Drag

Rear Bullbars (lowrider shit)
$2,000
+2% Mass
+2% Drag

----------------------------------
Engine / performance


10X Nitro Shot
$25,000
Gives a 10X Nitro tank in whatever car purchased for, on Every Entry into that car (Its Expensive because it is permanant per said car)

----------------------------------
Naturally Aspriated Tuning.

N/A Stage 1
$5,000
+1% Acceleration

N/A Stage 2 (Must Have Stage 1)
$12,000
+2% Acceleration

N/A Stage 3 (Must Have Stage 2)
$20,000
+3% Acceleration

N/A Stage 4 (Must Have Stage 3)
$50,000
+4% Acceleration

----------------------------------
Turbochargers - Must have All 4 Stages of N/A to Purchace.
Cannot Have Supercharger and Turbocharger at the same time. So Buying a Turbocharger Replaces All (If Any) Supercharger Stages on Specific car.

Note: All Turbo's have the 1st Gear Boost Flag unticked and 2nd Gear Boost Flag ticked. (Due to Turbo lag)

Stage 1 Turbo
$25,000
+5% Acceleration

Stage 2 Turbo
$50,000
+10% Acceleration

Stage 3 Turbo
$75,000
+15% Acceleration

Stage 4 Turbo
$100,000
+20% Acceleration

----------------------------------
SuperChargers - Must have All 4 Stages of N/A to Purchace.
Cannot Have Supercharger and Turbocharger at the same time. So Buying a Supercharger Replaces all (If any) Turbocharger Stages on specific Car.

Note: All Syperchargers have the 1st Gear Boost and 2nd Gear Boost Flags Ticked.

Stage 1 Supercharger
$30,000
+5% Acceleration

Stage 2 Supercharger
$55,000
+10% Acceleration

Stage 3 Supercharger
$80,000
+15% Acceleration

Stage 4 Supercharger
$120,000
+20% Acceleration

----------------------------------
GearBox:

Stage 1
$10,000
+5% Top Speed

Stage 2
$20,000
+10% Top Speed

Stage 3
$50,000
+20% Top Speed

Stage 4
$100,000
+40% Top Speed

----------------------------------
Exhaust and Air Filter
(Depending on the car, the exhaust will be different)
There are 4 Stages of Exhaust and Air Filter, If the Car has 4 types of Exhaust, Stage 1 will be the Smallest, and Stage 4 will be the largest.
If Car only has 2 Types of Exhaust (Such as Sultan, Elegy) Alien (the gold one) will be Stage 1 and 2, and Xflow (the silver one) will be Stage 3 and 4.

Stage 1
$500
+1% Acceleration

Stage 2
$1,000
+2% Acceleration

Stage 3
$5,000
+3% Acceleration

Stage 4
$10,000
+4% Acceleration

----------------------------------
Suspension:
Note: All of these make the "Force Ground Clearence" Handling Flag Enabled.
Note: "Steering Lock" is How far the Steering Wheels can Turn, The Higher the Number, the Better the Turning Radius.

Stage 1
$5,000
-1% Ride Height
+1% Grip
+1% Steering Lock

Stage 2
$10,000
-2% Ride Height
+2% Grip
+2% Steering Lock

Stage 3
$20,000
-3% Ride Height
+3% Grip
+3% Steering Lock

Stage 4
$40,000
-4% Ride Height
+4% Grip
+4% Steering Lock

----------------------------------
Brakes:

Stage 1
$5,000
+2% Brake Deceleration
Anti Lock Brakes = yes

Stage 2
$15,000
+4% Brake Deceleration
Anti Lock Brakes = yes

Stage 3
$25,000
+8% Brake Deceleration
Anti Lock Brakes = yes

Stage 4
$50,000
+16% Brake Deceleration
Anti Lock Brakes = yes

----------------------------------
Weight Reduction

Stage 1
$10,000
-2% mass
-2% TurnMass

Stage 2
$20,000
-4% Mass
-4% TurnMass

Stage 3
$40,000
-6% Mass
-6% TurnMass

Stage 4
$100,000
-10% mass
-10% TurnMass

----------------------------------
Flywheel

Stage 1
$250
+1% Acceleration

Stage 2
$500
+1% Acceleration

Stage 3
$1,000
+1% Acceleration

Stage 4
$5,000
+1% Acceleration

----------------------------------
Clutch

Stage 1
$500
+1% Acceleration

Stage 2
$750
+1% Acceleration

Stage 3
$1,500
+1% Acceleration

Stage 4
$5,000
+1% Acceleration
----------------------------------
Driveshaft
Note: Not available in FWD Cars

Carbon Driveshaft
$10,000
-1% Mass
-1% TurnMass
+1% Acceleration

----------------------------------
Full Drivetrain Conversions:

RWD Kit.
$750,000
Changes a 4WD or FWD car to RWD.

4WD Kit
$1,000,000
Changes a FWD or RWD car to 4WD

----------------------------------
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: [GameMode] - Bombing Run [GameMode] - Bombing Run <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
This gamemode is to be similar to UT2004's ombing Run gamemode, but more like halo 2's Assault.

Both teams start at their bases, with a Bomb In both of their bases.
The team must pick up Their bomb, and get into the enemy base, and set it off.

When carring the Bomb, that player will be visible on EVERYONES screen regardless of Line of sight, by a Marker that is coloured to the teams colour, shown above their head, with also a Distance in Meters underneith it.

The Player carrying the bomb must get into the enemys base, and Stand in the marker for 5 seconds to arm the bomb.If they are killed before bomb is armed, then the bomb is sent back to the spawn point.

If a player gets his teams bomb into the enemy base, and it detonates, game Over.

Player carring Bomb can only Mele with the Bomb. (Probably replace a Dildo with a Bomb model, then crank up mele damage output)
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: [GameMode] - hydra Wars [GameMode] - hydra Wars <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
This is a Relativley simple gamemode to make.

basically, Hydra Spawns all around SA.
a Colshape Wall around the Standard Game area, that if you go out of, it warns you "Return to game area, or Die" (if you ignore it, you explode)

The aim of the game, Everyone is in Hydras over SA, Last man alive wins.
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: [GameMode] - King of the Hill [GameMode] - King of the Hill <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
This is a gamemode made popular by Halo 2.

There is 2 variants of this gamemode, Free for all, and Team.

Team King of the Hill:
2 Teams, (Red vs Blue)

A team must control the hill point for a total of 5 minutes to win.
If one player on a team is in the control point, then that team controls the point. and time starts counting to their 5 minutes.

If 2 people from the same team control the point, then the time counts twice as fast. and so on.
More people on the team in the control point, the faster it counts up.

If an enemy enters the control point, while it is being controlled by the other team, it goes into "Hill Contested" and all timers pause counting.

Players timers only count when hill is controled.

Free For all is much the same, when one player is in the point, his timer counts up, if another player enters, "Hill contested" and timers pause.

First Player / Team to reach the 5 minutes wins.
(Or whoever has the most time when the map time limit runs out wins)

Also, some maps would have multiple hill points. But only one will show at once, every minuted "Hill Moved" and it will go to one of the other locations (if the map has multiple hill locations)
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: [GameMode] - TerrorTanker [GameMode] - TerrorTanker <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
Players Start off in Trucks, with Fuel Tankers, that have Bombs attached.

Players Drive their Bomb trucks into a crowd of Peds that are running around like retards.

Players set off their bombs. Player with most peds killed by their explosion wins!
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: [GameMode] - The Bomb [GameMode] - The Bomb <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
Heres an Idea from the head of Spyder.

"You are the Bomb" takes place in a Destruction Derby map, (The Dirtbowl Arena)

(Mode will have to Support MAPS, so we can have more than one location)

Everyone starts with Monster Trucks.
One player will get a message on screen "YOU ARE THE BOMB"
and a Huge stack of Dynamite will be added to their Monster Truck.

the Player has 20 Seconds before the Dynamite Detonates. (It can also be fired Early by pressing the Fire Button)

After that Player Dies in explosion, Somone else becomes The Bomb (10 seconds later)

The Winner is determined by Who took the Most OTHER people out in their Suicide Explosion.
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: [GameMode] Parachute panic! [GameMode] Parachute panic! <font color="#FFAE00">Concept</font> Medium 0% completed
0% completed
Task Description Original feature request was promoted to a task

Feature request description:
I had a idea for a quick, dumb gamemode as I woke up lol
Everyone starts in a plane, plane blows up, everyone jumps out (that's just an intro).
Only one player gets a parachute.
If someone else touches him on the way down, they steal the parachute.
Whoever survives the fall wins Razz

I was also thinking, if there are a large amount of players too, have more parachutes - say 1 parachute per 4 players or something.
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members
There are no members associated with this task.


Task Details Status Priority Progress
Task Name: AdminUtils Updates. AdminUtils Updates. <font color="#FF0000"><b>Halted</b></font> Medium 90% completed90% completed
90% completed
Task Description Original feature request was promoted to a task

Feature request description:
On Cban or normal ban,
Keep the original system thats allready in it, but Add these to it:
and also, ban their Serial.
Quote::
Race Only: Auto-Remove all of that players Ranks from raceranks.
Start Date: N/A Start Date: N/A
Finish Date: N/A Finish Date: N/A
Task Members Position
Member: Benji Benji Project Developer


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