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ForumsPro › PSGN › Multi Theft Auto › Initial D Cars.
Game bugtracker / Feature Requests
Initial D Cars.
[PS] Multi Theft Auto servers.
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DazzaJay
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DazzaJay

Joined: Jan 02, 2009
Posts: 839
Location: Shepparton, Victoria, Australia
Karma: +21

Post Post subject: Initial D Cars.
Posted: Mon Sep 21, 2009 12:58 PM
Reply with quote

here is the Current Car list, complete with hirez screenshots.

Sultan - Subaru Impreza WRX
Jester - Toyota Supra
banshee - Nissan Silvia
Comet - Honda S2000
ZR350 - Mazda RX7
Elegy - Nissan Skyline R34
Infernus - Honda NSX
Bullet - Ford GT
Flash - Honda Civic EK9
Blista Compact - Honda Civic EG6
Buffali - Chevrolet Camaro
Uranus - Toyota Corolla AE86
Super GT - Mitsubishi 3000GT
Euros - Nissan 300ZX



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DazzaJay
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Post Post subject: Re: Initial D Cars.
Posted: Tue Sep 22, 2009 06:12 AM
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Got a video of a little somthing me and benji have been working on.

Expect to see all cars in the Initial D server Poppin Backfires soon!



flamage2.zip flamage2.zip
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Some dude on GameFAQs wrote:
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Seno
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Post Post subject: Initial D Cars.
Posted: Tue Sep 22, 2009 01:44 PM
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why all cars? : S


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DazzaJay
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DazzaJay

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Karma: +21

Post Post subject: Initial D Cars.
Posted: Tue Sep 22, 2009 01:49 PM
Reply with quote

Watch Initial D season 4, all cars racing in it youve seen backfire atleast once.

also, think about race tuned cars, like V8 Supercars, or DTM, or the BTCC, they always backfire on revdowns.

its a part of the tuning system, they release off the accelerator and a crapload of fuel still goes into the engine, does not get burned, and ignights on the exit of the exhaust pipe from the heat.

its normal to see on cars youd expect to see racing. Especially if they are tuned.


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